![]() * Brand new system for climate and seasonal transitions. * Create new dynamic/fantasy kingdoms and empires based on your current duchy or kingdom, named the same, with the same flag. * Annual Chronicle in the style of the Saxon chronicle * Special story event series for Charlemagne * New Earlier bookmark, 769, almost 100 more years of Crusader Kings II It’s more of what you’ve come to know and love from Paradox Development Studios.Ĭrusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Strategy where medieval times is brought to life in this epic game of knights, schemes, and thrones. This expansion moves the game back almost a 100 years to 769 AD and will offer a unique new story driven narrative about the rise of Charlemagne and The Holy Roman Empire. Because Ireland in the early middle ages was both fractured and largely isolated from the greater struggles of Central Europe, it’s always been the best place to learn the ropes in CK2. So, as I tried once again to dominate the heathens of Europe as Charlemagne, I started to see the limit not as a restriction but as an occasion to see how other characters could be persuaded to give up power or to accumulate it without actually using it to attack their liege.Crusader Kings II: Charlemagne is the seventh expansion for the much praised strategy/RPG Crusader Kings II and introduces the gamer to an absorbing story of conquests of Charlemagne. Experienced Crusader Kings 2 players will be familiar with the concept of ‘newbie Ireland’. On the other hand, Crusader Kings II has always been a little weird, more concerned with role playing than with finding a way to conquer as much territory as possible. The development team at Paradox Interactive has long sought to find a balance between historical realism and good gameplay for their grand strategy title, and there are times when I think of the vassal limit as a problem because it comes too close to the real world and creates a burden for players. Crusader Kings II and the focus on realism Moving vassals around can create powerful entities which can decide to rebel at one point or to conspire against their ruler, but it’s a quick way to get under the limit and make sure that full armies can be raised when needed. In order to cope with the limit, gamers who love Crusader Kings II will have to get creative and find ways to create an improved hierarchy for their lands, which requires time and dedication. ![]() For instance, while playing as Charlemagne himself, I found myself unable to raise any kind of troops because my vassals had too low an opinion of me, which led to some pretty nasty defeats.Īnother issue with over-the-limit situations is that, once the current ruler dies, powerful vassals can try to secede and often they actually manage to achieve their goal. ![]() Less troops are raised when the underlings are called to war, and there’s less money from taxes. Something had to be done, and that something was the Tribal system. Maybe the biggest change introduced in the Charlemagne expansion for Crusader Kings II is the fact that all rulers now have a limit to how many vassals they can have at one time, determined by their stats and by the law of the lands they are ruling.įor those who prefer to start the grand strategy title with a lowly duke and then steadily increase the power of their family, the change will initially seem like a small thing that will not affect them in any way.īut the most powerful kings or emperors will quickly find that they have more vassals than their limit allows for, which comes with some pretty big negative consequences. With Crusader Kings 2: Charlemagne, we are moving the timeline back another 100 years, and our feudal system is now woefully inaccurate in representing the way most of the world of Crusader Kings works at that time. ![]()
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