![]() ![]() Time Mage is a pretty popular vote especially after they removed pretty much all references to time manipulation from Astro over the last few expansions but again, SE doesn't always go with the obvious choices. I agree on Geomancer, I feel like if that were planning on being in the game we'd have gotten it back in SB when the job was introduced, or at least in ShB.Īssuming that is the healer a Magic DPS is also a reasonably safe bet since we have a lot of physical DPS now. The most damning thing about it not being around anytime soon is that it's a pet job and SE has admitted to those being a lot of trouble to balance properly, not sure if that changed.Īpothecary (Chemist as a name might be too close to Alchemist DoH) is a reasonably safe bet though, even if there isn't much in game about it outside the name so it could literally do whatever (I like the idea of a mixing system like Ninja Mudras but we shall see). And even though Cuff is just a bracelet, Jonathan Cake was on set every day, standing next to Frey and talking, so that in the moment, there's that live interaction between them, and some of it was natural back and forth between them too.There's no reason to assume a theoretical Puppetmaster would be a limited job. There are so many subtle comedic moments in the game, and they play off each other so well. ![]() ![]() When it came to the casting process, Jonathan Cake fit that perfectly in terms of his voice and his delivery. “We know what Frey sounds like, we know how she talks, so we said, 'Okay, maybe Cuff is more of a dry, sarcastic, a calmer sense of humour, personality and the way they talk'. Even though he may not be on screen - we don't see faces - we wanted someone that could play off of Frey and be a contrast,” Mitsuno says. Basically, Cuff, your own sentient armband, is able to automatically block enemy hits. “We needed Cuff to have a voice and a certain level of presence. The Cuff Counter or counter attack in Forspoken is a defensive maneuver that can save you in a bind. Despite not having an expressive physical appearance, Cuff needed enough character to hold his own on screen. As an inanimate object, Cuff seems like a strange secondary character, though we have seen this before in the likes of Nier with Grimoire Weiss. It started from inside out.”Īfter designing Frey, the studio had to choose the perfect partner for her - Cuff. So we brought her into the studio, did 3D scanning, and modelled the character after her. Once we decided we wanted her to portray the character, we said, ‘You know what, let's design the character around her as well’. “She's a complex character, and Ella was able to connect with her and understand exactly what we wanted Frey to be like. ![]() While the team has a strong history with Final Fantasy, they emphasised that Forspoken isn’t aimed at Final Fantasy fans, as they hope it will appeal to a more global audience rather than a particular subset of gamers. “The key point and what we really focused on was what would happen if you add magic into parkour, whether that's going super fast or jumping super high, we wanted to explore what you can't do with parkour in real life, and then bring that to life with magic.” We really threw everything out there to see what we could come up with and what would stick, and the result of that was the magic parkour system and the magic combat system. From the pre-production stage, from the very early stages, we came up with all kinds of ideas. “When you're thinking about creating a new IP, we wanted to create the best thing that we could but also something that was unlike anything else. It's very difficult,” Takefumi Terada, Forspoken co-director says. “Since we do have experience working on the Final Fantasy series, coming up with something completely new is a challenge. ![]()
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